using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SeahorseStatuette : MonsterStatuette { private static int[] _hues = { 0, 0x482, 0x489, 0x495, 0x4F2 }; [Constructible] public SeahorseStatuette() : base(MonsterStatuetteType.Seahorse) { LootType = LootType.Regular; Hue = _hues.RandomElement(); } }