using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class MelisandesFermentedWine : GreaterExplosionPotion { [Constructible] public MelisandesFermentedWine() { Stackable = false; ItemID = 0x99B; // TODO update Hue = Utility.Random(3) switch { 1 => 0xF, 2 => 0x48D, _ => 0xB, }; } public override int LabelNumber => 1072114; // Melisande's Fermented Wine public override bool CanDrink(Mobile from) => MondainsLegacy.CheckML(from) && base.CanDrink(from); public override void GetProperties(IPropertyList list) { base.GetProperties(list); list.Add(1074502); // It looks explosive. list.Add(1075085); // Requirement: Mondain's Legacy } }