using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SalivasFeather : Item { [Constructible] public SalivasFeather() : base(0x1020) { LootType = LootType.Blessed; Hue = 0x5C; } public override int LabelNumber => 1074234; // Saliva's Feather }