using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class TaintedSeeds : Item { [Constructible] public TaintedSeeds() : base(0xDFA) { LootType = LootType.Blessed; Hue = 0x48; // TODO check } public override int LabelNumber => 1074233; // Tainted Seeds }