using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class ThrashersTail : Item { [Constructible] public ThrashersTail() : base(0x1A9D) { LootType = LootType.Blessed; Hue = 0x455; } public override int LabelNumber => 1074230; // Thrasher's Tail }