using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class GrobusFur : Item { [Constructible] public GrobusFur() : base(0x11F4) { LootType = LootType.Blessed; Hue = 0x455; } public override int LabelNumber => 1074676; // Grobu's Fur }