using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CrystallineFragments : Item { [Constructible] public CrystallineFragments() : base(0x223B) { LootType = LootType.Blessed; Hue = 0x47E; } public override int LabelNumber => 1073160; // Crystalline Fragments }