using System; using ModernUO.Serialization; using Server.Gumps; using Server.Network; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SpecialBeardDye : Item { [Constructible] public SpecialBeardDye() : base(0xE26) => LootType = LootType.Newbied; public override double DefaultWeight => 1.0; public override int LabelNumber => 1041087; // Special Beard Dye public override void OnDoubleClick(Mobile from) { if (from.InRange(GetWorldLocation(), 1)) { from.SendGump(new SpecialBeardDyeGump(this)); } else { from.LocalOverheadMessage(MessageType.Regular, 906, 1019045); // I can't reach that. } } } public class SpecialBeardDyeGump : StaticGump { private static readonly (int HueStart, int HueCount)[] _entries = [ (12, 10), (32, 5), (38, 8), (54, 3), (62, 10), (81, 2), (89, 2), (1153, 2) ]; private readonly SpecialBeardDye _specialBeardDye; public override bool Singleton => true; public SpecialBeardDyeGump(SpecialBeardDye dye) : base(0, 0) => _specialBeardDye = dye; protected override void BuildLayout(ref StaticGumpBuilder builder) { builder.AddPage(); builder.AddBackground(150, 60, 350, 358, 2600); builder.AddBackground(170, 104, 110, 270, 5100); builder.AddHtmlLocalized(230, 75, 200, 20, 1011013); //
Hair Color Selection Menu
builder.AddHtmlLocalized(235, 380, 300, 20, 1013007); // Dye my beard this color! builder.AddButton(200, 380, 0xFA5, 0xFA7, 1); // DYE HAIR ReadOnlySpan<(int HueStart, int HueCount)> entries = _entries; for (var i = 0; i < entries.Length; ++i) { builder.AddLabel(180, 109 + i * 22, entries[i].HueStart - 1, "*****"); builder.AddButton(257, 110 + i * 22, 5224, 5224, 0, GumpButtonType.Page, i + 1); } for (var i = 0; i < entries.Length; ++i) { var (hueStart, hueCount) = entries[i]; builder.AddPage(i + 1); var switchId = i * 100; for (var j = 0; j < hueCount; ++j) { var page = Math.DivRem(j, 16, out var row); var x = 310 + page * 80; var y = 102 + row * 17; builder.AddRadio(x, y, 210, 211, false, switchId + j); builder.AddLabel(x + 18, y, hueStart + j - 1, "*****"); } } } public override void OnResponse(NetState from, in RelayInfo info) { if (_specialBeardDye.Deleted) { return; } var m = from.Mobile; var switches = info.Switches; if (!_specialBeardDye.IsChildOf(m.Backpack)) { m.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it. return; } if (info.ButtonID == 0 || switches.Length <= 0) { m.SendLocalizedMessage(501200); // You decide not to dye your hair return; } if (m.FacialHairItemID == 0) { m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this return; } // To prevent this from being exploited, the hue is abstracted into an internal list var entryIndex = Math.DivRem(switches[0], 100, out var hueOffset); if (entryIndex < 0 || entryIndex >= _entries.Length) { return; } var e = _entries[entryIndex]; if (hueOffset >= 0 && hueOffset < e.HueCount) { var hue = e.HueStart + hueOffset; m.FacialHairHue = hue; m.SendLocalizedMessage(501199); // You dye your hair _specialBeardDye.Delete(); m.PlaySound(0x4E); } } }