using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class TaintedMushroom : Item { [Constructible] public TaintedMushroom() : base(Utility.RandomMinMax(0x222E, 0x2231)) { } public override int LabelNumber => 1075088; // Dread Horn Tainted Mushroom public override bool ForceShowProperties => true; }