using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class HallowedSpellbook : Spellbook { [Constructible] public HallowedSpellbook() : base(0x3FFFFFFFF) { LootType = LootType.Blessed; Slayer = SlayerName.Silver; } public override int LabelNumber => 1077620; // Hallowed Spellbook }