using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class TunicOfGuarding : LeatherChest { [Constructible] public TunicOfGuarding() { LootType = LootType.Blessed; Attributes.BonusHits = 2; Attributes.ReflectPhysical = 5; } public override int LabelNumber => 1077693; // Tunic of Guarding public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 6; public override int BaseColdResistance => 5; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 5; }