using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class TwilightJacket : LeatherNinjaJacket { [Constructible] public TwilightJacket() { LootType = LootType.Blessed; Attributes.ReflectPhysical = 5; } public override int LabelNumber => 1078183; // Twilight Jacket public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 12; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; }