using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class PottedCactus : Item { [Constructible] public PottedCactus() : base(0x1E0F) { } public override double DefaultWeight => 100; } [SerializationGenerator(0, false)] public partial class PottedCactus1 : Item { [Constructible] public PottedCactus1() : base(0x1E10) { } public override double DefaultWeight => 100; } [SerializationGenerator(0, false)] public partial class PottedCactus2 : Item { [Constructible] public PottedCactus2() : base(0x1E11) { } public override double DefaultWeight => 100; } [SerializationGenerator(0, false)] public partial class PottedCactus3 : Item { [Constructible] public PottedCactus3() : base(0x1E12) { } public override double DefaultWeight => 100; } [SerializationGenerator(0, false)] public partial class PottedCactus4 : Item { [Constructible] public PottedCactus4() : base(0x1E13) { } public override double DefaultWeight => 100; } [SerializationGenerator(0, false)] public partial class PottedCactus5 : Item { [Constructible] public PottedCactus5() : base(0x1E14) { } public override double DefaultWeight => 100; }