using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(2, false)] public abstract partial class BaseHides : Item, ICommodity { public BaseHides(CraftResource resource, int amount = 1) : base(0x1079) { Stackable = true; Amount = amount; Hue = CraftResources.GetHue(resource); _resource = resource; } public override double DefaultWeight => 5.0; [SerializableProperty(0)] [CommandProperty(AccessLevel.GameMaster)] public CraftResource Resource { get => _resource; set { if (_resource != value) { _resource = value; Hue = CraftResources.GetHue(value); InvalidateProperties(); this.MarkDirty(); } } } public override int LabelNumber { get { if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather) { return 1049687 + (_resource - CraftResource.SpinedLeather); } return 1047023; } } int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; private void Deserialize(IGenericReader reader, int version) { _resource = (CraftResource)reader.ReadInt(); } public override void AddNameProperty(IPropertyList list) { if (Amount > 1) { list.Add(1050039, $"{Amount}\t{1024216:#}"); // ~1_NUMBER~ ~2_ITEMNAME~ } else { list.Add(1024216); // pile of hides } } public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (!CraftResources.IsStandard(_resource)) { var num = CraftResources.GetLocalizationNumber(_resource); if (num > 0) { list.Add(num); } else { list.Add(CraftResources.GetName(_resource)); } } } } [SerializationGenerator(0, false)] [Flippable(0x1079, 0x1078)] public partial class Hides : BaseHides, IScissorable { [Constructible] public Hides(int amount = 1) : base(CraftResource.RegularLeather, amount) { } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return false; } if (Core.AOS && !IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack return false; } ScissorHelper(from, new Leather(), 1); return true; } } [SerializationGenerator(0, false)] [Flippable(0x1079, 0x1078)] public partial class SpinedHides : BaseHides, IScissorable { [Constructible] public SpinedHides(int amount = 1) : base(CraftResource.SpinedLeather, amount) { } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return false; } if (Core.AOS && !IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack return false; } ScissorHelper(from, new SpinedLeather(), 1); return true; } } [SerializationGenerator(0, false)] [Flippable(0x1079, 0x1078)] public partial class HornedHides : BaseHides, IScissorable { [Constructible] public HornedHides(int amount = 1) : base(CraftResource.HornedLeather, amount) { } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return false; } if (Core.AOS && !IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack return false; } ScissorHelper(from, new HornedLeather(), 1); return true; } } [SerializationGenerator(0, false)] [Flippable(0x1079, 0x1078)] public partial class BarbedHides : BaseHides, IScissorable { [Constructible] public BarbedHides(int amount = 1) : base(CraftResource.BarbedLeather, amount) { } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return false; } if (Core.AOS && !IsChildOf(from.Backpack)) { from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack return false; } ScissorHelper(from, new BarbedLeather(), 1); return true; } }