using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(2, false)] public abstract partial class BaseLeather : Item, ICommodity { public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081) { Stackable = true; Amount = amount; Hue = CraftResources.GetHue(resource); _resource = resource; } public override double DefaultWeight => 1.0; [SerializableProperty(0)] [CommandProperty(AccessLevel.GameMaster)] public CraftResource Resource { get => _resource; set { if (_resource != value) { _resource = value; Hue = CraftResources.GetHue(value); InvalidateProperties(); this.MarkDirty(); } } } public override int LabelNumber { get { if (_resource >= CraftResource.SpinedLeather && _resource <= CraftResource.BarbedLeather) { return 1049684 + (_resource - CraftResource.SpinedLeather); } return 1047022; } } int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; private void Deserialize(IGenericReader reader, int version) { _resource = (CraftResource)reader.ReadInt(); } public override void AddNameProperty(IPropertyList list) { if (Amount > 1) { list.Add(1050039, $"{Amount}\t{1024199:#}"); // ~1_NUMBER~ ~2_ITEMNAME~ } else { list.Add(1024199); // cut leather } } public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (!CraftResources.IsStandard(_resource)) { var num = CraftResources.GetLocalizationNumber(_resource); if (num > 0) { list.Add(num); } else { list.Add(CraftResources.GetName(_resource)); } } } } [SerializationGenerator(0, false)] [Flippable(0x1081, 0x1082)] public partial class Leather : BaseLeather { [Constructible] public Leather(int amount = 1) : base(CraftResource.RegularLeather, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1081, 0x1082)] public partial class SpinedLeather : BaseLeather { [Constructible] public SpinedLeather(int amount = 1) : base(CraftResource.SpinedLeather, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1081, 0x1082)] public partial class HornedLeather : BaseLeather { [Constructible] public HornedLeather(int amount = 1) : base(CraftResource.HornedLeather, amount) { } } [SerializationGenerator(0, false)] [Flippable(0x1081, 0x1082)] public partial class BarbedLeather : BaseLeather { [Constructible] public BarbedLeather(int amount = 1) : base(CraftResource.BarbedLeather, amount) { } }