using ModernUO.Serialization; namespace Server.Items; [Flippable(0x4200, 0x4207)] [SerializationGenerator(0)] public partial class GargishWoodenShield : BaseShield { [Constructible] public GargishWoodenShield() : base(0x4200) { } public override double DefaultWeight => 5.0; public override int BasePhysicalResistance => 0; public override int BaseFireResistance => 0; public override int BaseColdResistance => 0; public override int BasePoisonResistance => 0; public override int BaseEnergyResistance => 1; public override int InitMinHits => 20; public override int InitMaxHits => 25; public override int AosStrReq => 20; public override int RequiredRaces => Race.AllowGargoylesOnly; public override ArmorMaterialType MaterialType => ArmorMaterialType.Wood; }