using ModernUO.Serialization; using Server.Engines.Craft; namespace Server.Items; [Anvil] [Flippable(0xFAF, 0xFB0)] [SerializationGenerator(0, false)] public partial class Anvil : Item { [Constructible] public Anvil() : base(0xFAF) => Movable = false; } [Forge] [SerializationGenerator(0, false)] public partial class Forge : Item { [Constructible] public Forge() : base(0xFB1) => Movable = false; }