using System; using ModernUO.Serialization; using Server.Mobiles; using Server.Multis; using Server.Spells; using Server.Targeting; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SpecialFishingNet : Item { private static int[] _hues = { 0x09B, 0x0CD, 0x0D3, 0x14D, 0x1DD, 0x1E9, 0x1F4, 0x373, 0x451, 0x47F, 0x489, 0x492, 0x4B5, 0x8AA }; private static int[] _waterTiles = { 0x00A8, 0x00AB, 0x0136, 0x0137 }; private static int[] _shallowWaterTiles = { 0x1797, 0x179C }; [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _inUse; [Constructible] public SpecialFishingNet() : base(0x0DCA) => Hue = Utility.RandomDouble() < 0.01 ? _hues.RandomElement() : 0x8A0; public override double DefaultWeight => 1.0; public override int LabelNumber => 1041079; // a special fishing net public virtual bool RequireDeepWater => true; public override void GetProperties(IPropertyList list) { base.GetProperties(list); AddNetProperties(list); } protected virtual void AddNetProperties(IPropertyList list) { // as if the name wasn't enough.. list.Add(1017410); // Special Fishing Net } [AfterDeserialization] private void AfterDeserialization() { if (_inUse) { Delete(); } } public override void OnDoubleClick(Mobile from) { if (_inUse) { from.SendLocalizedMessage(1010483); // Someone is already using that net! } else if (IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1010484); // Where do you wish to use the net? from.BeginTarget(-1, true, TargetFlags.None, OnTarget); } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } public void OnTarget(Mobile from, object obj) { if (Deleted || _inUse) { return; } if (obj is not IPoint3D p3D) { return; } var map = from.Map; if (map == null || map == Map.Internal) { return; } int x = p3D.X, y = p3D.Y, z = map.GetAverageZ(x, y); // OSI just takes the targeted Z if (!from.InRange(p3D, 6)) { from.SendLocalizedMessage(500976); // You need to be closer to the water to fish! } else if (!from.InLOS(obj)) { from.SendLocalizedMessage(500979); // You cannot see that location. } else if (RequireDeepWater ? FullValidation(map, x, y) : ValidateDeepWater(map, x, y) || ValidateUndeepWater(map, obj, ref z)) { var p = new Point3D(x, y, z); if (GetType() == typeof(SpecialFishingNet)) { for (var i = 1; i < Amount; ++i) // these were stackable before, doh { from.AddToBackpack(new SpecialFishingNet()); } } InUse = true; Movable = false; MoveToWorld(p, map); SpellHelper.Turn(from, p); from.Animate(12, 5, 1, true, false, 0); Effects.SendLocationEffect(p, map, 0x352D, 16, 4); Effects.PlaySound(p, map, 0x364); var index = 0; Timer.StartTimer( TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), 14, () => DoEffect(from, p, index++) ); // You plunge the net into the sea... / You plunge the net into the water... from.SendLocalizedMessage(RequireDeepWater ? 1010487 : 1074492); } else { // You can only use this net in deep water! / You can only use this net in water! from.SendLocalizedMessage(RequireDeepWater ? 1010485 : 1074491); } } private void DoEffect(Mobile from, Point3D p, int index) { if (Deleted) { return; } if (index == 0) { Effects.SendLocationEffect(p, Map, 0x352D, 16, 4); Effects.PlaySound(p, Map, 0x364); } else if (index is <= 6 or 13) { if (RequireDeepWater) { for (var i = 0; i < 3; ++i) { int x, y; switch (Utility.Random(8)) { default: // 0 { x = -1; y = -1; break; } case 1: { x = -1; y = 0; break; } case 2: { x = -1; y = +1; break; } case 3: { x = 0; y = -1; break; } case 4: { x = 0; y = +1; break; } case 5: { x = +1; y = -1; break; } case 6: { x = +1; y = 0; break; } case 7: { x = +1; y = +1; break; } } Effects.SendLocationEffect(new Point3D(p.X + x, p.Y + y, p.Z), Map, 0x352D, 16, 4); } } else { Effects.SendLocationEffect(p, Map, 0x352D, 16, 4); } if (Utility.RandomBool()) { Effects.PlaySound(p, Map, 0x364); } if (index == 13) { FinishEffect(p, Map, from); } else { Z -= 1; } } } protected virtual int GetSpawnCount() => Hue != 0x8A0 ? Utility.RandomMinMax(2, 5) : Utility.RandomMinMax(1, 3); protected void Spawn(Point3D p, Map map, BaseCreature spawn) { if (map == null) { spawn.Delete(); return; } int x = p.X, y = p.Y; for (var j = 0; j < 20; ++j) { var tx = p.X - 2 + Utility.Random(5); var ty = p.Y - 2 + Utility.Random(5); var t = map.Tiles.GetLandTile(tx, ty); if (t.Z == p.Z && t.ID is >= 0xA8 and <= 0xAB or >= 0x136 and <= 0x137 && !SpellHelper.CheckMulti(new Point3D(tx, ty, p.Z), map)) { x = tx; y = ty; break; } } spawn.MoveToWorld(new Point3D(x, y, p.Z), map); if (spawn is Kraken && Utility.RandomDouble() < 0.2) { spawn.PackItem(new MessageInABottle(map == Map.Felucca ? Map.Felucca : Map.Trammel)); } } protected virtual void FinishEffect(Point3D p, Map map, Mobile from) { from.RevealingAction(); var count = GetSpawnCount(); for (var i = 0; map != null && i < count; ++i) { var spawn = Utility.Random(4) switch { 0 => (BaseCreature)new SeaSerpent(), 1 => new DeepSeaSerpent(), 2 => new WaterElemental(), 3 => new Kraken(), _ => new SeaSerpent() }; Spawn(p, map, spawn); spawn.Combatant = from; } Delete(); } public static bool FullValidation(Map map, int x, int y) { if (!ValidateDeepWater(map, x, y)) { return false; } for (int j = 1, offset = 5; j <= 5; ++j, offset += 5) { if (!ValidateDeepWater(map, x + offset, y + offset)) { return false; } if (!ValidateDeepWater(map, x + offset, y - offset)) { return false; } if (!ValidateDeepWater(map, x - offset, y + offset)) { return false; } if (!ValidateDeepWater(map, x - offset, y - offset)) { return false; } } return true; } private static bool ValidateDeepWater(Map map, int x, int y) { var tileID = map.Tiles.GetLandTile(x, y).ID; var water = false; for (var i = 0; !water && i < _waterTiles.Length; i += 2) { water = tileID >= _waterTiles[i] && tileID <= _waterTiles[i + 1]; } return water; } private static bool ValidateUndeepWater(Map map, object obj, ref int z) { if (obj is not StaticTarget) { return false; } var target = (StaticTarget)obj; if (BaseHouse.FindHouseAt(target.Location, map, 0) != null) { return false; } var itemID = target.ItemID; for (var i = 0; i < _shallowWaterTiles.Length; i += 2) { if (itemID >= _shallowWaterTiles[i] && itemID <= _shallowWaterTiles[i + 1]) { z = target.Z; return true; } } return false; } } [SerializationGenerator(0, false)] public partial class FabledFishingNet : SpecialFishingNet { [Constructible] public FabledFishingNet() => Hue = 0x481; public override int LabelNumber => 1063451; // a fabled fishing net protected override void AddNetProperties(IPropertyList list) { } protected override int GetSpawnCount() => base.GetSpawnCount() + 4; protected override void FinishEffect(Point3D p, Map map, Mobile from) { Spawn(p, map, new Leviathan(from)); base.FinishEffect(p, map, from); } }