using ModernUO.Serialization; using Server.Engines.Harvest; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SturdyPickaxe : BaseAxe, IUsesRemaining { [Constructible] public SturdyPickaxe(int uses = 180) : base(0xE86) { Hue = 0x973; UsesRemaining = uses; ShowUsesRemaining = true; } public override double DefaultWeight => 11.0; public override int LabelNumber => 1045126; // sturdy pickaxe public override HarvestSystem HarvestSystem => Mining.System; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 50; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 35; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 25; public override int OldMinDamage => 1; public override int OldMaxDamage => 15; public override int OldSpeed => 35; public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H; }