using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class LesserCurePotion : BaseCurePotion { private static readonly CureLevelInfo[] _oldLevelInfo = { new(Poison.Lesser, 0.75), // 75% chance to cure lesser poison new(Poison.Regular, 0.50), // 50% chance to cure regular poison new(Poison.Greater, 0.15) // 15% chance to cure greater poison }; private static readonly CureLevelInfo[] _aosLevelInfo = { new(Poison.Lesser, 0.75), new(Poison.Regular, 0.50), new(Poison.Greater, 0.25) }; [Constructible] public LesserCurePotion() : base(PotionEffect.CureLesser) { } public override CureLevelInfo[] LevelInfo => Core.AOS ? _aosLevelInfo : _oldLevelInfo; }