using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class LesserHealPotion : BaseHealPotion { [Constructible] public LesserHealPotion() : base(PotionEffect.HealLesser) { } public override int MinHeal => Core.AOS ? 6 : 3; public override int MaxHeal => Core.AOS ? 8 : 10; public override double Delay => Core.AOS ? 3.0 : 10.0; }