using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class NightSightPotion : BasePotion { [Constructible] public NightSightPotion() : base(0xF06, PotionEffect.Nightsight) { } public override bool CanDrink(Mobile from) { if (!base.CanDrink(from)) { return false; } if (!from.BeginAction()) { from.SendMessage("You already have night sight."); return false; } return true; } public override void Drink(Mobile from) { new LightCycle.NightSightTimer(from).Start(); from.LightLevel = LightCycle.DungeonLevel / 2; from.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist); from.PlaySound(0x1E3); PlayDrinkEffect(from); } }