using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public abstract partial class BaseRefreshPotion : BasePotion { public BaseRefreshPotion(PotionEffect effect) : base(0xF0B, effect) { } public abstract double Refresh { get; } public override bool CanDrink(Mobile from) { if (!base.CanDrink(from)) { return false; } if (from.Stam >= from.StamMax) { from.SendMessage("You decide against drinking this potion, as you are already at full stamina."); return false; } return true; } public override void Drink(Mobile from) { from.Stam += Scale(from, (int)(Refresh * from.StamMax)); PlayDrinkEffect(from); } }