using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class StrengthPotion : BaseStrengthPotion { [Constructible] public StrengthPotion() : base(PotionEffect.Strength) { } public override int StrOffset => 10; public override TimeSpan Duration => TimeSpan.FromMinutes(2.0); }