using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class ArcaneCircleScroll : SpellScroll { [Constructible] public ArcaneCircleScroll(int amount = 1) : base(600, 0x2D51, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class GiftOfRenewalScroll : SpellScroll { [Constructible] public GiftOfRenewalScroll(int amount = 1) : base(601, 0x2D52, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class ImmolatingWeaponScroll : SpellScroll { [Constructible] public ImmolatingWeaponScroll(int amount = 1) : base(602, 0x2D53, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class AttuneWeaponScroll : SpellScroll { [Constructible] public AttuneWeaponScroll(int amount = 1) : base(603, 0x2D54, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class ThunderstormScroll : SpellScroll { [Constructible] public ThunderstormScroll(int amount = 1) : base(604, 0x2D55, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class NatureFuryScroll : SpellScroll { [Constructible] public NatureFuryScroll(int amount = 1) : base(605, 0x2D56, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class SummonFeyScroll : SpellScroll { [Constructible] public SummonFeyScroll(int amount = 1) : base(606, 0x2D57, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class SummonFiendScroll : SpellScroll { [Constructible] public SummonFiendScroll(int amount = 1) : base(607, 0x2D58, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class ReaperFormScroll : SpellScroll { [Constructible] public ReaperFormScroll(int amount = 1) : base(608, 0x2D59, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class WildfireScroll : SpellScroll { [Constructible] public WildfireScroll(int amount = 1) : base(609, 0x2D5A, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class EssenceOfWindScroll : SpellScroll { [Constructible] public EssenceOfWindScroll(int amount = 1) : base(610, 0x2D5B, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class DryadAllureScroll : SpellScroll { [Constructible] public DryadAllureScroll(int amount = 1) : base(611, 0x2D5C, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class EtherealVoyageScroll : SpellScroll { [Constructible] public EtherealVoyageScroll(int amount = 1) : base(612, 0x2D5D, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class WordOfDeathScroll : SpellScroll { [Constructible] public WordOfDeathScroll(int amount = 1) : base(613, 0x2D5E, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class GiftOfLifeScroll : SpellScroll { [Constructible] public GiftOfLifeScroll(int amount = 1) : base(614, 0x2D5F, amount) => Hue = 0x8FD; } [SerializationGenerator(0, false)] public partial class ArcaneEmpowermentScroll : SpellScroll { [Constructible] public ArcaneEmpowermentScroll(int amount = 1) : base(615, 0x2D60, amount) => Hue = 0x8FD; }