using System; using ModernUO.Serialization; using Server.Collections; using Server.ContextMenus; using Server.Mobiles; namespace Server.Items; [Flippable(0x27AA, 0x27F5)] [SerializationGenerator(0, false)] public partial class Fukiya : Item, INinjaWeapon { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _usesRemaining; [InvalidateProperties] [SerializableField(1)] [SerializedCommandProperty(AccessLevel.GameMaster)] private Poison _poison; [InvalidateProperties] [SerializableField(2)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _poisonCharges; [Constructible] public Fukiya() : base(0x27AA) => Layer = Layer.OneHanded; public override double DefaultWeight => 1.0; public virtual int WrongAmmoMessage => 1063329; // You can only load fukiya darts public virtual int NoFreeHandMessage => 1063327; // You must have a free hand to use a fukiya. public virtual int EmptyWeaponMessage => 1063325; // You have no fukiya darts! public virtual int RecentlyUsedMessage => 1063326; // You are already using that fukiya. public virtual int FullWeaponMessage => 1063330; // You can only load fukiya darts public virtual int WeaponMinRange => 0; public virtual int WeaponMaxRange => 6; public virtual int WeaponDamage => Utility.RandomMinMax(4, 6); public Type AmmoType => typeof(FukiyaDarts); bool IUsesRemaining.ShowUsesRemaining { get => true; set { } } public void AttackAnimation(Mobile from, Mobile to) { if (from.Body.IsHuman && !from.Mounted) { from.Animate(33, 2, 1, true, true, 0); } from.PlaySound(0x223); from.MovingEffect(to, 0x2804, 5, 0, false, false); } public override void GetProperties(IPropertyList list) { base.GetProperties(list); list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~ if (_poison != null && _poisonCharges > 0) { list.Add(1062412 + _poison.Level, _poisonCharges); } } public override void OnDoubleClick(Mobile from) { NinjaWeapon.AttemptShoot((PlayerMobile)from, this); } public override void GetContextMenuEntries(Mobile from, ref PooledRefList list) { base.GetContextMenuEntries(from, ref list); if (IsChildOf(from)) { list.Add(new NinjaWeapon.LoadEntry(6224)); list.Add(new NinjaWeapon.UnloadEntry(6225, UsesRemaining > 0)); } } }