using System; using ModernUO.Serialization; using Server.Collections; using Server.ContextMenus; using Server.Mobiles; namespace Server.Items; [Flippable(0x2790, 0x27DB)] [SerializationGenerator(0, false)] public partial class LeatherNinjaBelt : BaseWaist, INinjaWeapon { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _usesRemaining; [InvalidateProperties] [SerializableField(1)] [SerializedCommandProperty(AccessLevel.GameMaster)] private Poison _poison; [InvalidateProperties] [SerializableField(2)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _poisonCharges; [Constructible] public LeatherNinjaBelt() : base(0x2790) => Layer = Layer.Waist; public override double DefaultWeight => 1.0; public override CraftResource DefaultResource => CraftResource.RegularLeather; public virtual int WrongAmmoMessage => 1063301; // You can only place shuriken in a ninja belt. public virtual int NoFreeHandMessage => 1063299; // You must have a free hand to throw shuriken. public virtual int EmptyWeaponMessage => 1063297; // You have no shuriken in your ninja belt! public virtual int RecentlyUsedMessage => 1063298; // You cannot throw another shuriken yet. public virtual int FullWeaponMessage => 1063302; // You cannot add any more shuriken. public virtual int WeaponMinRange => 2; public virtual int WeaponMaxRange => 10; public virtual int WeaponDamage => Utility.RandomMinMax(3, 5); public virtual Type AmmoType => typeof(Shuriken); public bool ShowUsesRemaining { get => true; set { } } public void AttackAnimation(Mobile from, Mobile to) { if (from.Body.IsHuman) { from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0); } from.PlaySound(0x23A); from.MovingEffect(to, 0x27AC, 1, 0, false, false); } public override void GetProperties(IPropertyList list) { base.GetProperties(list); list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~ if (_poison != null && _poisonCharges > 0) { list.Add(1062412 + _poison.Level, _poisonCharges); } } public override bool OnEquip(Mobile from) { if (base.OnEquip(from)) { from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken. return true; } return false; } public override void OnDoubleClick(Mobile from) { NinjaWeapon.AttemptShoot((PlayerMobile)from, this); } public override void GetContextMenuEntries(Mobile from, ref PooledRefList list) { base.GetContextMenuEntries(from, ref list); if (IsChildOf(from)) { list.Add(new NinjaWeapon.LoadEntry(6222)); list.Add(new NinjaWeapon.UnloadEntry(6223, UsesRemaining > 0)); } } }