using ModernUO.Serialization; namespace Server.Items; [Flippable(0x104D, 0x104E)] [SerializationGenerator(0, false)] public partial class ClockFrame : Item { [Constructible] public ClockFrame(int amount = 1) : base(0x104D) { Stackable = true; Amount = amount; } public override double DefaultWeight => 2.0; }