using ModernUO.Serialization; namespace Server.Items; [Flippable(0x104F, 0x1050)] [SerializationGenerator(0, false)] public partial class ClockParts : Item { [Constructible] public ClockParts(int amount = 1) : base(0x104F) { Stackable = true; Amount = amount; } public override double DefaultWeight => 1.0; }