using ModernUO.Serialization; namespace Server.Items; [Flippable(0x1053, 0x1054)] [SerializationGenerator(0, false)] public partial class Gears : Item { [Constructible] public Gears(int amount = 1) : base(0x1053) { Stackable = true; Amount = amount; } public override double DefaultWeight => 1.0; }