using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class LuckyNecklace : BaseJewel { [Constructible] public LuckyNecklace() : base(0x1088, Layer.Neck) { Attributes.Luck = 200; LootType = LootType.Blessed; } public override int Hue => 1150; public override int LabelNumber => 1075239; // Lucky Necklace 1075239 }