using ModernUO.Serialization; namespace Server.Items; [Flippable(0xC14, 0xC15)] [SerializationGenerator(0)] public partial class BrokenBookcaseComponent : AddonComponent { public BrokenBookcaseComponent() : base(0xC14) { } public override int LabelNumber => 1076258; // Broken Bookcase } [SerializationGenerator(0)] public partial class BrokenBookcaseAddon : BaseAddon { [Constructible] public BrokenBookcaseAddon() { AddComponent(new BrokenBookcaseComponent(), 0, 0, 0); } public override BaseAddonDeed Deed => new BrokenBookcaseDeed(); } [SerializationGenerator(0)] public partial class BrokenBookcaseDeed : BaseAddonDeed { [Constructible] public BrokenBookcaseDeed() => LootType = LootType.Blessed; public override BaseAddon Addon => new BrokenBookcaseAddon(); public override int LabelNumber => 1076258; // Broken Bookcase }