using ModernUO.Serialization; namespace Server.Items; [Flippable(0xC19, 0xC1A)] [SerializationGenerator(0)] public partial class BrokenFallenChairComponent : AddonComponent { public BrokenFallenChairComponent() : base(0xC19) { } public override int LabelNumber => 1076264; // Broken Fallen Chair } [SerializationGenerator(0)] public partial class BrokenFallenChairAddon : BaseAddon { [Constructible] public BrokenFallenChairAddon() { AddComponent(new BrokenFallenChairComponent(), 0, 0, 0); } public override BaseAddonDeed Deed => new BrokenFallenChairDeed(); } [SerializationGenerator(0)] public partial class BrokenFallenChairDeed : BaseAddonDeed { [Constructible] public BrokenFallenChairDeed() => LootType = LootType.Blessed; public override BaseAddon Addon => new BrokenFallenChairAddon(); public override int LabelNumber => 1076264; // Broken Fallen Chair }