using ModernUO.Serialization; using Server.Network; using Server.Targeting; namespace Server.Items; [SerializationGenerator(0, false)] public partial class PowderOfTemperament : Item, IUsesRemaining { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private int _usesRemaining; [Constructible] public PowderOfTemperament(int charges = 10) : base(4102) { Hue = 2419; UsesRemaining = charges; } public override double DefaultWeight => 1.0; public override int LabelNumber => 1049082; // powder of fortifying bool IUsesRemaining.ShowUsesRemaining { get => true; set { } } public override void GetProperties(IPropertyList list) { base.GetProperties(list); list.Add(1060584, _usesRemaining); // uses remaining: ~1_val~ } public virtual void DisplayDurabilityTo(Mobile m) { LabelToAffix(m, 1017323, AffixType.Append, $": {_usesRemaining}"); // Durability } public override void OnSingleClick(Mobile from) { DisplayDurabilityTo(from); base.OnSingleClick(from); } public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { from.Target = new InternalTarget(this); } else { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } private class InternalTarget : Target { private readonly PowderOfTemperament _powder; public InternalTarget(PowderOfTemperament powder) : base(2, false, TargetFlags.None) => _powder = powder; protected override void OnTarget(Mobile from, object targeted) { if (_powder?.Deleted != false || _powder.UsesRemaining <= 0) { from.SendLocalizedMessage(1049086); // You have used up your powder of temperament. return; } if (targeted is not (Item item and IDurability wearable)) { from.SendLocalizedMessage(1049083); // You cannot use the powder on that item. return; } if (!wearable.CanFortify) { from.SendLocalizedMessage(1049083); // You cannot use the powder on that item. return; } if (!item.IsChildOf(from.Backpack) && (!Core.ML || item.Parent != from) || !_powder.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. return; } var origMaxHP = wearable.MaxHitPoints; var origCurHP = wearable.HitPoints; if (origMaxHP <= 0) { from.SendLocalizedMessage(1049083); // You cannot use the powder on that item. return; } var initMaxHP = Core.AOS ? 255 : wearable.InitMaxHits; wearable.UnscaleDurability(); if (wearable.MaxHitPoints >= initMaxHP) { from.SendLocalizedMessage(1049085); // The item cannot be improved any further. wearable.ScaleDurability(); return; } var bonus = initMaxHP - wearable.MaxHitPoints; if (bonus > 10) { bonus = 10; } wearable.MaxHitPoints += bonus; wearable.HitPoints += bonus; wearable.ScaleDurability(); if (wearable.MaxHitPoints > 255) { wearable.MaxHitPoints = 255; } if (wearable.HitPoints > 255) { wearable.HitPoints = 255; } if (wearable.MaxHitPoints > origMaxHP) { from.SendLocalizedMessage(1049084); // You successfully use the powder on the item. from.PlaySound(0x247); --_powder.UsesRemaining; if (_powder.UsesRemaining <= 0) { from.SendLocalizedMessage(1049086); // You have used up your powder of fortifying. _powder.Delete(); } } else { wearable.MaxHitPoints = origMaxHP; wearable.HitPoints = origCurHP; from.SendLocalizedMessage(1049085); // The item cannot be improved any further. } } } }