using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class BoneTableAddon : BaseAddon { [Constructible] public BoneTableAddon() { AddComponent(new LocalizedAddonComponent(0x2A5C, 1074478), 0, 0, 0); } public override BaseAddonDeed Deed => new BoneTableDeed(); } [SerializationGenerator(0)] public partial class BoneTableDeed : BaseAddonDeed { [Constructible] public BoneTableDeed() => LootType = LootType.Blessed; public override BaseAddon Addon => new BoneTableAddon(); public override int LabelNumber => 1074478; // Bone table }