using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class HolySword : Longsword { [Constructible] public HolySword() { Hue = 0x482; LootType = LootType.Blessed; Slayer = SlayerName.Silver; Attributes.WeaponDamage = 40; WeaponAttributes.SelfRepair = 10; WeaponAttributes.LowerStatReq = 100; WeaponAttributes.UseBestSkill = 1; } public override int LabelNumber => 1062921; // The Holy Sword public override int InitMinHits => 255; public override int InitMaxHits => 255; }