using ModernUO.Serialization; namespace Server.Items; [Flippable(0x236C, 0x236D)] [SerializationGenerator(0)] public partial class SamuraiHelm : BaseArmor { [Constructible] public SamuraiHelm() : base(0x236C) { LootType = LootType.Blessed; Attributes.DefendChance = 15; ArmorAttributes.SelfRepair = 10; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public override double DefaultWeight => 5.0; public override int LabelNumber => 1062923; // Ancient Samurai Helm public override int BasePhysicalResistance => 15; public override int BaseFireResistance => 10; public override int BaseColdResistance => 10; public override int BasePoisonResistance => 15; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; }