using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class ShaminoCrossbow : RepeatingCrossbow { [Constructible] public ShaminoCrossbow() { Hue = 0x504; LootType = LootType.Blessed; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; WeaponAttributes.SelfRepair = 10; WeaponAttributes.LowerStatReq = 100; } public override int LabelNumber => 1062915; // Shamino's Best Crossbow public override int InitMinHits => 255; public override int InitMaxHits => 255; }