using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class HolidayTimepiece : Clock { [Constructible] public HolidayTimepiece() : base(0x1086) { LootType = LootType.Blessed; Layer = Layer.Bracelet; } public override int LabelNumber => 1041113; // a holiday timepiece public override double DefaultWeight => 1.0; }