using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Coal : Item { [Constructible] public Coal() : base(0x19b9) { Stackable = false; LootType = LootType.Blessed; Hue = 0x965; } public override int LabelNumber => 1041426; } [SerializationGenerator(0, false)] public partial class BadCard : Item { private static readonly int[] _cardHues = { 0x45, 0x27, 0x3d0 }; [Constructible] public BadCard() : base(0x14ef) { Hue = _cardHues.RandomElement(); Stackable = false; LootType = LootType.Blessed; Movable = true; } public override int LabelNumber => 1041428; // Maybe next year you will get a nicer gift. } [SerializationGenerator(0, false)] public partial class Spam : Food { [Constructible] public Spam() : base(0x1044) { Stackable = false; LootType = LootType.Blessed; } }