using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class SnowPileDeco : Item { private static readonly int[] _types = { 0x8E2, 0x8E0, 0x8E6, 0x8E5, 0x8E3 }; [Constructible] public SnowPileDeco() : this(_types.RandomElement()) { } [Constructible] public SnowPileDeco(int itemid) : base(itemid) => Hue = 0x481; public override int LabelNumber => 1095253; // decorative snow piles public override double DefaultWeight => 2.0; }