using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class BlueSnowflake : Item { [Constructible] public BlueSnowflake() : base(0x232E) { LootType = LootType.Blessed; } public override double DefaultWeight => 1.0; } [SerializationGenerator(0, false)] public partial class WhiteSnowflake : Item { [Constructible] public WhiteSnowflake() : base(0x232F) { LootType = LootType.Blessed; } public override double DefaultWeight => 1.0; }