using ModernUO.Serialization; namespace Server.Items; [Furniture] [Flippable(0x2bd9, 0x2bda)] [SerializationGenerator(0)] public partial class GreenStocking : BaseContainer { [Constructible] public GreenStocking() : base(Utility.Random(0x2BD9, 2)) { } public override int DefaultGumpID => 0x103; public override int DefaultDropSound => 0x42; } [Furniture] [Flippable(0x2bdb, 0x2bdc)] [SerializationGenerator(0)] public partial class RedStocking : BaseContainer { [Constructible] public RedStocking() : base(Utility.Random(0x2BDB, 2)) { } public override int DefaultGumpID => 0x103; public override int DefaultDropSound => 0x42; }