using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0)] public partial class WristWatch : Clock { [Constructible] public WristWatch() : base(0x1086) { LootType = LootType.Blessed; Layer = Layer.Bracelet; } public override int LabelNumber => 1041421; // a wrist watch public override double DefaultWeight => 1.0; }