using ModernUO.Serialization; using Server.Mobiles; namespace Server.Items; [SerializationGenerator(0)] public partial class PlagueBeastInnard : Item, IScissorable, ICarvable { public PlagueBeastInnard(int itemID, int hue) : base(itemID) { Hue = hue; Movable = false; } public override double DefaultWeight => 1.0; public PlagueBeastLord Owner => RootParent as PlagueBeastLord; public override string DefaultName => "plague beast innards"; public virtual void Carve(Mobile from, Item with) { } public virtual bool Scissor(Mobile from, Scissors scissors) => false; public virtual bool OnBandage(Mobile from) => false; public override bool IsAccessibleTo(Mobile check) { if ((int)check.AccessLevel >= (int)AccessLevel.GameMaster) { return true; } var owner = Owner; if (owner == null) { return false; } if (!owner.InRange(check, 2)) { owner.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away. } else if (owner.OpenedBy != null && owner.OpenedBy != check) // TODO check { // That is being used by someone else owner.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500365, check.NetState); } else if (owner.Frozen) { return true; } return false; } [AfterDeserialization(false)] private void AfterDeserialization() { var owner = Owner; if (owner?.Alive != true) { Delete(); } } } [SerializationGenerator(0)] public partial class PlagueBeastComponent : PlagueBeastInnard { [SerializableField(0)] private PlagueBeastOrgan _organ; public PlagueBeastComponent(int itemID, int hue, bool movable = false) : base(itemID, hue) => Movable = movable; public bool IsBrain => ItemID == 0x1CF0; public bool IsGland => ItemID == 0x1CEF; public bool IsReceptacle => ItemID == 0x9DF; public override bool DropToItem(Mobile from, Item target, Point3D p) => target is PlagueBeastBackpack && base.DropToItem(from, target, p); public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) => false; public override bool DropToMobile(Mobile from, Mobile target, Point3D p) => false; public override bool DropToWorld(Mobile from, Point3D p) => false; public override bool OnDragDrop(Mobile from, Item dropped) { if (_organ?.OnDropped(from, dropped, this) == true && dropped is PlagueBeastComponent component) { _organ.AddToComponents(component); } return true; } public override bool OnDragLift(Mobile from) { if (IsAccessibleTo(from)) { if (Organ?.OnLifted(from, this) == true) { // * You rip the organ out of the plague beast's flesh * from.SendLocalizedMessage(IsGland ? 1071895 : 1071914, null); _organ.RemoveFromComponents(this); Organ = null; from.PlaySound(0x1CA); } return true; } return false; } }