using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class WaterBarrel : BaseWaterContainer { private const int _emptyItemId = 0xe77; private const int _fullItemId = 0x154d; [Constructible] public WaterBarrel(bool filled = false) : base(filled ? _fullItemId : _emptyItemId, filled) { } public override int LabelNumber => 1025453; /* water barrel */ public override int EmptyItemId => _emptyItemId; public override int FullItemId => _fullItemId; public override int MaxQuantity => 100; }