using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class Tub : BaseWaterContainer { private const int _emptyItemId = 0xe83; private const int _fullItemId = 0xe7b; [Constructible] public Tub(bool filled = false) : base(filled ? _fullItemId : _emptyItemId, filled) { } public override int EmptyItemId => _emptyItemId; public override int FullItemId => _fullItemId; public override int MaxQuantity => 50; }