using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class RoseInAVase : Item /* TODO: when dye tub changes are implemented, furny dyable this */ { [Constructible] public RoseInAVase() : base(0x0EB0) { Hue = 0x20; LootType = LootType.Blessed; } public override int LabelNumber => 1023760; // A Rose in a Vase 1023760 }