using ModernUO.Serialization; using Server.Engines.VeteranRewards; namespace Server.Items; [SerializationGenerator(0)] public partial class ContestMiniHouse : MiniHouseAddon { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _isRewardItem; [Constructible] public ContestMiniHouse() : base(MiniHouseType.MalasMountainPass) { } [Constructible] public ContestMiniHouse(MiniHouseType type) : base(type) { } public override BaseAddonDeed Deed => new ContestMiniHouseDeed(Type) { IsRewardItem = _isRewardItem }; } [SerializationGenerator(0)] public partial class ContestMiniHouseDeed : MiniHouseDeed, IRewardItem { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _isRewardItem; [Constructible] public ContestMiniHouseDeed() : base(MiniHouseType.MalasMountainPass) { } [Constructible] public ContestMiniHouseDeed(MiniHouseType type) : base(type) { } public override BaseAddon Addon => new ContestMiniHouse(Type) { IsRewardItem = _isRewardItem }; public override void OnDoubleClick(Mobile from) { if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { Type })) { return; } base.OnDoubleClick(from); } public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (Core.ML && _isRewardItem) { list.Add(1076217); // 1st Year Veteran Reward } } }