using ModernUO.Serialization; using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items; [SerializationGenerator(0)] public partial class DecorativeShield : Item, IAddon, IRewardItem { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _isRewardItem; [Constructible] public DecorativeShield(int itemID = 0x156C) : base(itemID) => Movable = false; public override bool ForceShowProperties => ObjectPropertyList.Enabled; public bool FacingSouth { get { if (ItemID < 0x1582) { return (ItemID & 0x1) == 0; } return ItemID <= 0x1585; } } public Item Deed => new DecorativeShieldDeed { IsRewardItem = _isRewardItem }; public bool CouldFit(IPoint3D p, Map map) => map?.CanFit(p.X, p.Y, p.Z, ItemData.Height) == true && (FacingSouth && BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map) || BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map)); public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (Core.ML && _isRewardItem) { list.Add(1076220); // 4th Year Veteran Reward } } public override void OnDoubleClick(Mobile from) { if (!from.InRange(Location, 2)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. return; } var house = BaseHouse.FindHouseAt(this); if (house?.IsOwner(from) == true) { from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration? } else { // You can only re-deed this decoration if you are the house owner or originally placed the decoration. from.SendLocalizedMessage(1049784); } } } [SerializationGenerator(0)] public partial class DecorativeShieldDeed : Item, IRewardItem { [InvalidateProperties] [SerializableField(0)] [SerializedCommandProperty(AccessLevel.GameMaster)] private bool _isRewardItem; [Constructible] public DecorativeShieldDeed() : base(0x14F0) => LootType = LootType.Blessed; public override double DefaultWeight => 1.0; public override int LabelNumber => 1049771; // deed for a decorative shield wall hanging public override void GetProperties(IPropertyList list) { base.GetProperties(list); if (_isRewardItem) { list.Add(1076220); // 4th Year Veteran Reward } } public override void OnDoubleClick(Mobile from) { if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this)) { return; } if (IsChildOf(from.Backpack)) { from.SendGump(new InternalGump(this)); } else { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } public static int GetWestItemID(int east) { return east switch { 0x1582 => 0x1635, 0x1583 => 0x1634, 0x1584 => 0x1637, 0x1585 => 0x1636, _ => east + 1 }; } private class InternalGump : Gump { public const int Start = 0x156C; public const int End = 0x1585; private readonly DecorativeShieldDeed _shield; public override bool Singleton => true; public InternalGump(DecorativeShieldDeed shield) : base(150, 50) { _shield = shield; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(25, 0, 500, 230, 0xA28); var itemID = Start; for (var i = 1; i <= 2; i++) { AddPage(i); for (var j = 0; j < 9 - i; j++) { AddItem(40 + j * 60, 70, itemID); AddButton(60 + j * 60, 50, 0x845, 0x846, itemID); if (itemID < 0x1582) { itemID += 2; } else { itemID += 1; } } switch (i) { case 1: { AddButton(455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2); break; } case 2: { AddButton(70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1); break; } } } } public override void OnResponse(NetState sender, in RelayInfo info) { if (_shield?.Deleted != false || info.ButtonID is < Start or > End || ((info.ButtonID & 0x1) != 0 || info.ButtonID >= 0x1582) && info.ButtonID is < 0x1582 or > 0x1585) { return; } sender.Mobile.SendLocalizedMessage(1049780); // Where would you like to place this decoration? sender.Mobile.Target = new InternalTarget(_shield, info.ButtonID); } } private class InternalTarget : Target { private readonly int _itemID; private readonly DecorativeShieldDeed _shield; public InternalTarget(DecorativeShieldDeed shield, int itemID) : base(-1, true, TargetFlags.None) { _shield = shield; _itemID = itemID; } protected override void OnTarget(Mobile from, object targeted) { if (_shield?.Deleted != false) { return; } if (!_shield.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. return; } var house = BaseHouse.FindHouseAt(from); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(502092); // You must be in your house to do this. return; } var p = targeted as IPoint3D; var map = from.Map; if (p == null || map == null) { return; } var p3d = new Point3D(p); var id = TileData.ItemTable[_itemID & TileData.MaxItemValue]; if (!map.CanFit(p3d, id.Height)) { from.SendLocalizedMessage(500269); // You cannot build that there. return; } house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house?.IsOwner(from) != true) { from.SendLocalizedMessage(1042036); // That location is not in your house. return; } var north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); var west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); if (north && west) { from.SendGump(new FacingGump(_shield, _itemID, p3d, house)); } else if (north || west) { var shield = new DecorativeShield(west ? GetWestItemID(_itemID) : _itemID); house.Addons.Add(shield); shield.IsRewardItem = _shield.IsRewardItem; shield.MoveToWorld(p3d, map); _shield.Delete(); } else { from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall. } } private class FacingGump : Gump { private readonly BaseHouse _house; private readonly int _itemID; private readonly Point3D _location; private readonly DecorativeShieldDeed _shield; public override bool Singleton => true; public FacingGump(DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house) : base(150, 50) { _shield = shield; _itemID = itemID; _location = location; _house = house; Closable = true; Disposable = true; Draggable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 300, 150, 0xA28); AddItem(90, 30, GetWestItemID(itemID)); AddItem(180, 30, itemID); AddButton(50, 35, 0x867, 0x869, (int)Buttons.East); AddButton(145, 35, 0x867, 0x869, (int)Buttons.South); } public override void OnResponse(NetState sender, in RelayInfo info) { if (_shield?.Deleted != false || _house == null) { return; } DecorativeShield shield = null; if (info.ButtonID == (int)Buttons.East) { shield = new DecorativeShield(GetWestItemID(_itemID)); } if (info.ButtonID == (int)Buttons.South) { shield = new DecorativeShield(_itemID); } if (shield != null) { _house.Addons.Add(shield); shield.IsRewardItem = _shield.IsRewardItem; shield.MoveToWorld(_location, sender.Mobile.Map); _shield.Delete(); } } private enum Buttons { Cancel, South, East } } } }